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1. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Jeremiah Saken wrote: First off all CCP wants to earn. For them more logins means more potential money. They are doing this game for some time now. It never attracted crowds. So they will implement mechnisms from other MMOs that will keep peopl...
- by Imigo Montoya - at 2016.04.15 11:09:41
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2. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: You can ignore injection of 500k SP into a character with no daily limit be can't ignore a 10k one with a daily limit? The difference is that one only transfers existing SP and is a net drain of SP (with losses), and the...
- by Imigo Montoya - at 2016.04.14 01:33:32
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Recently I unsubbed for a while because I was finding myself not really doing much in the game any more. There wasn't a lot of activity going on and I had other things to do so I stopped my subscription. Then this war happened, and I resubbed all ...
- by Imigo Montoya - at 2016.04.13 22:08:26
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4. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Amarisen Gream wrote: You can always "Log off Safely", The issue with cloaky campers isn't that they have to chase children around the house, its that they log on in a safe place, and then "we" the rest of the people who live in that space hav...
- by Imigo Montoya - at 2015.03.23 09:28:00
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5. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
"be able to affect or pinpoint cloak users" This is concerning. I have small children so I regularly have to go afk while playing, usually at short notice. This means that I need to be able to get assets safe if I'm out flying at all. PvE no long...
- by Imigo Montoya - at 2015.03.23 08:11:54
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6. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
Disaronno Amaretto wrote: When I try to sell anything via my assets I get a message that says "You have been denied access for the following reason: You are not an accountant." Is there a new skill I'm missing or something? Patch notes said reg...
- by Imigo Montoya - at 2014.11.05 06:08:55
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7. Return Shuttles to prominence with 100% jump fatigue reduction - in Player Features and Ideas Discussion [original thread]
Makes a lot of sense. There's no reason for shuttles not getting at least the same reduction as industrial ships.
- by Imigo Montoya - at 2014.10.29 08:04:14
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8. Sticky:Dev Blog: A New Executive Producer For EVE Online! - in EVE Information Portal [original thread]
Congrats Andie, you deserve it. Make us proud.
- by Imigo Montoya - at 2014.07.25 21:31:00
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9. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
CCP Phantom wrote: Interacting with the ESS will allow you then to cash in the collected bounties in form of tags which can be sold to the Empires. You can choose to take all the bounties for yourself or share the bounties amongst every contrib...
- by Imigo Montoya - at 2014.01.14 23:04:00
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10. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Loving the v2 changes. Thanks.
- by Imigo Montoya - at 2013.10.29 19:24:00
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11. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) Amarr have their armour resists Caldari have their shield resists Gallente have their high DPS Minmatar have their speed and ...
- by Imigo Montoya - at 2013.10.16 18:41:00
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12. Free Ishukone Watch Scorpions - in EVE General Discussion [original thread]
Wollari of DOTLAN fame Goonswarm Federation Wollari's nomination should be fairly obvious. DOTLAN maps are awesome and I (and many others) use them all the time for all kinds of different things. I nominated GSF because they're the 'bad guys' of...
- by Imigo Montoya - at 2013.10.16 18:24:00
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13. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Wow, missed this one so coming in late to the party. Fortunately I fly Sabres more than Vagabonds these days, but the ability of a Vagabond (or Cynabal in the same role) to maintain range and kite is vital to their survival as skirmishing ships. ...
- by Imigo Montoya - at 2013.03.28 10:32:00
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14. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
monkfish2345 wrote: as soon as you make it that assets need to be put at risk, people will take steps to guard them. and other will come to try and exploit their vulnerability. Another possible outcome is that people would choose to not do t...
- by Imigo Montoya - at 2013.03.26 18:41:00
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15. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Sandslinger wrote: [quote=Imigo Montoya] You didn't mention any proper reasons is my problem. to be honest I didn't bother reading your argument because the actual argument you put in the post was so vague that it boiled down to nothing. I'm ba...
- by Imigo Montoya - at 2013.03.25 19:34:00
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16. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Sandslinger wrote: -snip- Yes, as I said, designing for emergence is hard to get right especially in a complex system. I wasn't just quoting other people, that article I linked I wrote myself, and it outlines a lot of what I'm trying to get ...
- by Imigo Montoya - at 2013.03.25 19:18:00
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17. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Sandslinger wrote: Imigo Montoya wrote: The main issue I have with this proposal is that it goes against the principles of emergence. To quote Adams and Dormans in their book Game Mechanics: Advanced Game Design: GǣWe use the term emergen...
- by Imigo Montoya - at 2013.03.25 18:25:00
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18. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Imigo Montoya wrote: Nikk Narrel wrote: I also considered grid fu as a weakness, but I am less familiar with it's details. Another point I am seeing is that the benefit of more cooperation is being treated as poor playing u...
- by Imigo Montoya - at 2013.03.25 10:38:00
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19. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Sandslinger wrote: Umm no. Try actually reading........ For each command bonus you want to apply you need to have a new target to apply it too. So if you have 3 links then you need to have 4 people in a safe-spot. if you have two boosting shi...
- by Imigo Montoya - at 2013.03.24 18:38:00
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20. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Sandslinger wrote: @Nikk Narell, if you followed what my idea was then with the module the ship has to apply to give the bonuses they can't simply be on the grid and that is enough they have to be within their own locking range of a friendly or...
- by Imigo Montoya - at 2013.03.24 09:50:00
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